Updateを使う方法
public float delay = 0.2f;
private float elapsedTime;
private void Update()
{
elapsedTime += Time.deltaTime;
if (elapsedTime >= delay)
{
Debug.Log("Update");
elapsedTime = 0.0f;
}
}
public float delay = 0.2f;
private float elapsedTime;
private void Update()
{
elapsedTime += Time.deltaTime;
if (elapsedTime >= delay)
{
Debug.Log("Update");
elapsedTime = 0.0f;
}
}